Unreal Tournament 2004 - Patch v3369
[Blockierte Grafik: http://pics.krawall.de/1/krawallbrand_ut_jailbreak_4.JPG]
Ein neuer Patch für Epics Scienc-Fiction MultiPlayer-Knaller Unreal Tournament 2004 ist erschienen. Die Versionsnummer lautet v3369. Er behebt lauter kleiner Fehler, beinhaltet einige, kleine Grafik- und Netzwerk-Updates und verändert das Gameplay geringfügig. Der neue Patch ist mit dem ECE Bonus Pack kompatibel und beinhaltet alle vorherigen Updates.
Man sollte ebenfalls zuerst das Epic ECE Bonus Pack installieren, weil auch dort Einiges geändert wird.
ECE Bonus Pack 85MB: http://www.beyondunreal.com/daedalus/singlepost.php?id=6936
Patch v3369: http://www.unrealtournament.com/news/view.php?id=2988
Hier eine (englische) Liste der Änderungen:
General Gameplay:
- Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
- Fixed some vehicle weapon effects staying around when bots stopped firing them.
- Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
- Fixed manta and raptor spinning sometimes when player enters
- SPMA camera explodes if it hits water.
- Dont allow SPMA camera view to go outside world.
- Invasion HUD radar uses the viewed pawns rotation rather than the spectators rotation.
- Fixed low gravity not working properly in second and successive rounds of onslaught.
- Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
- Fixed spawning multiple energycores in Assault.
- Can now throw linkgun with 1 ammo left.
- Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
- Fixed CTF Flags not returning exploit
- Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)
Networking:
- Various networking serialization optimizations.
- Fixed issues where players would not properly be sent to the Spectating state on clients.
- Fix for eyeheight getting screwed up on client
- Server optimization - players dont do line of sight checks with each other
- Dont replicate pawn.ViewPitch to netowner
- Fixed CTF flag not properly attaching to vehicles on net clients.
- Made CD key hashes sent by clients more secure.
- Fixed various exploits.
- Merged Michiel Hendricks HTTP redirect code improvements.
- Merged Fix for Map Vote Bug that cut off some chat text
- Merged Fix for Map Vote Bug that caused the window to open twice
- Prevent crash exploit (which was fixed) from being propagated to unpatched clients.
Engine:
- Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
- Fixed -Mod= to support proper exporting of headers
- Convert | to I in player names.
- Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
- Fix and optimization for projector rendering.
- Various changes to support 64 bit version.
- Scripted texture changes so they dont render upside down on OpenGLDrv.
- Fixed weather effects on OpenGLDrv
Patch direkt downloaden: 12MB: http://download.beyondunreal.com/fileworks.php/…inpatch3369.exe
[Blockierte Grafik: http://www.beyondunreal.com/staff/hal/ucmp2/ucmp2fea.jpg] ]